Super Smash Bros. creator Masahiro Sakurai talks about Last of Us’ quality-of-life features in a new video

Super Smash Bros. series creator Masahiro Sakurai praises the number of quality-of-life features in The Last of Us Part 1.

Super Smash Bros. creator Masahiro Sakurai goes over the myriad of quality of life features that are included in the last of us part 1. The famous game director went through them in detail, explaining each option, offering a way for players to tailor their experience. All of these options were detailed in a new video from Sakurai’s YouTube channel, “Masahiro Sakurai on Game Making,” with both Japanese and English versions for fans to follow.


For the uninitiated, Masahiro Sakurai has been posting a lot of videos on this new channel of his, where he goes over his game design principles and how every aspect is an integral part of the job. This ranges from mechanics commonly seen in games to anecdotes about his career and the development of games he has worked on, like the original. Super Smash Bros. fighting game His latest video, which is in the “UI” category, focuses exclusively on the last of us part 1The accessibility options of .

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Sakurai notes at the outset how important it is for great titles to have settings that make things as user-friendly as possible, before moving on to the footage of the last of us part 1, where it cycles through the options menu. He says in particular that the accessibility features were “eye opening” and that they were also “incredibly well designed.” The 11-minute video has him walk through each menu and customization option, pointing out how the player can tailor their experience to their personal preferences or TV settings.

He even points out that each menu will also have a side view that shows how each part of the last of us part 1Accessibility options will affect the game’s UI, such as colorblind mode, magnifying HUD elements, and high-contrast display, noting the latter as “awesome.” Other elements he went over in the video include the number of options for audio cues, text reading, combat accessibility, and more, praising how each option works and that there are players who will appreciate their inclusion. He also praises the developers, noting that this setup would have been complicated and required a lot of work to put together.

Sakurai claims there was some value in having options locked into a specific control scheme, but with technology evolving and players coming from a diverse set of experiences, it’s important to allow the player to set up the game to their liking. He concludes the video by saying the last of us part 1 it handles accessibility extremely well, noting that more games are likely to have these options in the future as well.

the last of us part 1 is already available for PS5 with a PC release on March 3, 2023.

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